
Vitruvius
Explore the ideal scale and proportion of the humanoid(?) form in this puzzle platformer. Use the size and length of your limbs, hands and feet to your advantage as you traverse tricky challenges.
This is a refined version of my GMTK 2024 Game Jam entry (https://joey-g.itch.io/vitruvius-jam).
Controls
- 'A'/'D' or 'left'/'right': move
- 'W' or 'Space': jump
- Mouse: move and grab blocks
- 'R': to restart the level
- 'P': pause
Credits
Programming, art, animation and sound:
Joey Genet
Music used:
- "Jump Into Art" by Serat on Free Music Archive under a CC BY license. (https://freemusicarchive.org/music/serat/flow-sessions/jump-into-art/)
Sound Effects:
- Royalty free paper sound effects from Pixabay under the Pixabay License. Other sounds mixed in Audacity.
Paper Textures:
- Parchment BG texture from FantasyStock on DeviantArt (https://www.deviantart.com/fantasystock/art/Seamless-Parchment-Texture-58517493)
- Additional paper assets from Google Images and opengameart.org.
Font
- "Pizza by Alfredo" from dafont.com/pizza-by-alfredo.font, made at fontpanda.com.
Special thanks to the Unity Forums and to user quarag for their aspect-ratio-fitting code (https://discussions.unity.com/t/force-camera-aspect-ratio-16-9-in-viewport/616421/2).
Published | 7 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Joey G |
Genre | Puzzle, Platformer |
Made with | Unity |
Tags | built-to-scale, collage, Game Maker's Toolkit Jam, Indie, Physics |
Average session | About an hour |
Download
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Click download now to get access to the following files:
VitruviusWindows.zip 36 MB
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